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I worked on a bunch of Disney games during the PS1/2 era and I can add to this (but I was not employed by Disney): Even with the clout of Disney it was really
by dazzawazza 10y ago
I worked on a bunch of Disney games during the PS1/2 era and I can add to this (but I was not employed by Disney):
Even with the clout of Disney it was really hard to work with "professional" actors who were SO bad at doing the voices for games. They were slow and VERY error prone. They often demanded ridiculous extras and final say on lines used but couldn't match their performance in the original movie. We could hire professional voice actors and record quality accurate depictions of the characters in 1/10th of the time. In fact recording the foreign versions where we used the original foreign voice actor was nearly always easier and more efficient because there is less ego.
The Hollywood system is a sham. There are fixed unionised rates for voice acting but that's not worth the top actors time so they roll in to the studio to do their $100/hr talk knowing that when they leave there is a brand new BMW, Lexus or even piece of art to add to their private collection waiting for them as a gift. We're talking Picasso's as sweeteners!
The games industry has a lot wrong with it but it's nothing like the shambles of the movie industry.
- lj3 10y ago> couldn't match their performance in the original movie. Yikes. That makes me wonder what the director had to do to get a good performance out of them. Did they just have them say the lines over and over and over until they accidentally got a good take?
- dvtv75 10y ago> Did they just have them say the lines over and over and over until they accidentally got a good take? Not everyone is George Lucas. Seriously, though, I think the various coaches (dialog, accent, acting) on set might have a lot more influence on the process than we're lead to believe.