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The example in this article is for game development. I've been thinking about this for SW development in general, and to me there seem to be two strong reasons
by henrik_w 10y ago
The example in this article is for game development. I've been thinking about this for SW development in general, and to me there seem to be two strong reasons why it makes more sense to have permanent employees than contractors:
- SW is never done. Any successful application is continually developed, so there are always more work to be done on the application.
- Knowledge gained. The longer you work on a product, the more you learn about it, the source code and the domain. With permanent employees, the knowledge is retained (until they quit), but with contractors the knowledge is lost more quickly.
https://henrikwarne.com/2017/01/22/software-development-and-the-gig-economy/ https://henrikwarne.com/2017/01/22/software-development-and-...
- k__ 10y agoMost companies I met are after employees and not contractors. Big corps because they want to form the people so they become exactly as they want them. Small start-ups probably because they can't sell a company without employees? On the other hand I know a few devs of bought start-ups that had hard times because the buyer only wanted a few of the devs and only those they considered good, not the "bystanders". Also, managers want more control and employees can be scared with the prospect of losing their job, because they value stability. As a contractor I'm always aware of losing a project, people don't have any budget left or it is simply finished and I need to go on, so if a manager wants to give me a hard time, I simply wrap things up and go to another company.