3 ms·
It's wasn't uncommon several years ago at one studio I know of to have core components of multiple titles maintained by permanent in-house staff and much of the
by sidlls 10y ago
It's wasn't uncommon several years ago at one studio I know of to have core components of multiple titles maintained by permanent in-house staff and much of the feature development done by contractors. They had a ratio almost inverted from what you describe (approximately contractor:perm::3:2).
- stevenwoo 10y agoN=1 and five years ago but I worked on a console title where the feature development was 3 contractors/1 perm (me who didn't realize contracting was a much better deal) and five perm who supported us when needed. There was also a project that was outsourced entirely to a separate studio that our management fired for non performance and I had to revive the build from a hard drive with the last build and assets so the perm team could take over - so all sorts of permutations possible.