5 ms·
Type restrictions aren't really a problem, but in fact really helps out game development in the long run. > Memory safety is not a problem in game development,
by mmstick 10y ago
Type restrictions aren't really a problem, but in fact really helps out game development in the long run.
> Memory safety is not a problem in game development, they will just patch the bugs.
You must not have played any Bethesda titles. That said, there is much more to Rust than memory safety. That's just a side effect of the safe parallelism -- it's a minor story.
- lossolo 10y ago> Type restrictions aren't really a problem Did you ever seen AAA game source code? > You must not have played any Bethesda titles. I've played. Most bugs I've seen were logic errors, doesn't matter which language you would pick.
- mmstick 10y agoThis is just outright denial. Bethesda titles are rife with segmentation fault galore. Even their most recent titles suffer the same terrible CTDs as all of their previous titles.
- lossolo 10y agoI am talking from my experience, I do not recall any segfaults in fallout 4 and elder scrolls oblivion.
- llde 10y agoWhat? Cannot talk about Fallout 4 but Oblivion (and Skyrim and Morrowind) was full of CTDs bugs. Some of them are fixed in EngineBugFixes(http://www.nexusmods.com/oblivion/mods/47085/? http://www.nexusmods.com/oblivion/mods/47085/?) or the Oblivion Script Extender (as the SetLevel bug). Don't you know that the background SpeedTree laoder thread has a potential for a data race that can cause random CTDs in the Wilderness? Or the Corrupted SpwanPoints bug? Or calling GetAlarmed on a NPC without AI package. Or the internal heap manager with it's race conditions?
- Rusky 10y agoThis is nonsense. I would love to use Rust in games (I currently work in games) but it's not clear that it would work out. That opinion is shared by game developers far more experienced and prominent than myself. I (and I presume many others) would appreciate it if you would stop making grand, unfounded assertions about what Rust is good for. Games do make very different tradeoffs from most software- type and memory safety aren't an obvious, uncontested win there.
- mmstick 10y agoThere's already a few games written in Rust on Steam's Greenlight program. SHAR was even greenlit. Stating that it isn't clear that it would work out is basically stating that you are choosing to ignore that it has and is being done successfully. > stop making grand, unfounded assertions about what Rust is good for You are basically stating that everything that I have done in Rust is a lie. I will not stand for that.
- Rusky 10y agoThere are vast gulfs between Steam Greenlight candidates and AAA. Nobody here, least of all me, has claimed that Rust cannot be used for any game at all, nor have they disputed your own experiences. Grow up.
- mmstick 10y agoYou clearly don't read what you write. > I would love to use Rust in games (I currently work in games) but it's not clear that it would work out. There are many contradictions in your posts on here.
- deleted 9y ago[deleted]