3 ms·
One thing I would add to this (especially the gamers don't pay for stuff outside of games and their hardware) is that gamers don't have a lot of pain points tha
by Lewisham 16y ago
One thing I would add to this (especially the gamers don't pay for stuff outside of games and their hardware) is that gamers don't have a lot of pain points that can be served by a scrappy startup.
They have communities (NeoGAF, Something Awful, Quarter to Nine, Penny Arcade) where they connect with like-minded people. There are usually so few in most towns that its easy to find local gamers if you want to (hobby stores, mostly) but usually gamers don't. Most of their gaming friends are online, and don't need a face-to-face.
What gamers want is new, shiny, and strongly entwined to the walled gardens being run by the console manufacturers. Unfortunately, those walls means the only people able to innovate effectively in the space are those very same console manufacturers.
If something cool was to come from doing a startup for gamers, it would need to lean heavily on APIs from other games, and having recently studied this (to be presented at [1]), while there are some read-only services, there's certainly not enough out there to start doing anything interesting with. I am not even sure that the data you could get from them would necessarily be of value. Gamers are interested in their data, but there's not a lot you can tangibly create from that data, unlike say being a poster printing company that uses the Flickr API. And if they don't click through ads, what are they going to buy?
I guess I'm a big naysayer as well, but I just don't see the obvious pain points that a startup could serve gamers. My gut feeling is there's lower hanging fruit in the web app sea.
[1] http://fdg2010.org/Main.html http://fdg2010.org/Main.html