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It can slow things down, as the push works that way: The client requests some page (e.g. index.html), which will trigger the push on the server. E.g. one for a
by Matthias247 10y ago
It can slow things down, as the push works that way:
The client requests some page (e.g. index.html), which will trigger the push on the server. E.g. one for asset1.png. The server initiates the push by sending a push promise frame down the wire, which contains the content of a simulated HTTP request for that exact resource - like if the client sent a GET request for asset1.png through a headers frame. The client can only react on this frame when it receives it and sees that it has asset1.png already in cache. It can then cancel the stream by sending a ResetStream frame. However obvisouly that takes some time, until this push promise frame arrives at the client. Meanwhile the server might decide to not only send the push promise header, but also parts of (or the complete) data. So asset1.png already goes down the wire, and blocks bandwidth that could be used for other things too.
- Ajedi32 10y agoThat might slow down downloads from other pages or processes, but as far as the download from the current page goes (which uses multiplexed requests and responses over a single connection) I don't see how that's any worse than it'd be without server push. In the worst case scenario with server-push that you described, the server decides to push content the client already has cached before pushing content the client doesn't have, and begins transmitting that redundant content before the client has a chance to cancel the push. Once the client receives push promises for the content it doesn't need, it can immediately send a request to cancel the download of those resources. Once those cancellation requests reach the server, it immediately stops transmitting the resources the client has cached, and starts transmitting the data the client actually needs. Contrast this with the same scenario without server push, where the client parses the HTML for the main page to determine what resources it needs, then send requests for those items which the server must receive before it starts transmitting them. In both cases a round-trip from the server to the client and back is needed before the server can start transmitting the necessary assets, but without server push the client needs to download and parse the main page before it can start telling the server which resources it needs, whereas with server push it can send cancellation notices before the current page is downloaded or parsed.
- manigandham 10y agoThe difference is that bandwidth is being used by incoming pushed assets before the abort. This might not matter much on fast wired connections but can make a big difference on mobile networks.
- Matthias247 10y agoExactly. The start of the push will already consume downstream bandwidth until it's canceled by the remote side. I guess in the worst case it consume about up to the maximum window size of the stream (typically 64kB). The "classic" approach compared to that is the client initiating another GET request for each asset after it has received the index page. This requires more upstream traffic. However the webserver could directly respond with a 304 for cached assets, which means less downstream traffic.