3 ms·
John Carmack weighed in on Twitter: > ...some interesting thoughts, but the shading language is the least broken part of OpenGL. > Lots of people consider aut
by nighthawk454 10y ago
John Carmack weighed in on Twitter:
> ...some interesting thoughts, but the shading language is the least broken part of OpenGL.
> Lots of people consider automating the computation rate determination between fragment and vertex shaders, but it is a terrible idea.
https://twitter.com/ID_AA_Carmack/status/851258064909070336 https://twitter.com/ID_AA_Carmack/status/851258064909070336