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Kind of. As others have mentioned, the way you play an instrument is pretty important. It isn't hard to see the difference between playing a real harp and pla
by bborud 10y ago
Kind of. As others have mentioned, the way you play an instrument is pretty important. It isn't hard to see the difference between playing a real harp and playing its software analog (no pun intended) on a keyboard. It may be a bit harder to understand how an actual modular synth is different if you have never spent any time playing one.
Of course, the software based synths are more practical and easy to deal with since you can automate everything easily, things are reliable, never go out of tune and you can fit an obscene amount of sound-generation into a small device. Not to mention that your DAW will give you a lot more flexibility than those old monster mixing desks gave you.
I also think the limitations are important. While Jarre's setup from way back when may have looked impressive, it is still extremely limited compared to what even amateurs have available to them today. So he had to make everything count.
(If you want an interesting counterpoint: Deadmau5 mostly makes music by editing MIDI on a computer -- still, he has 2-3 huge modular analog synths. Hans Zimmer actually plays keyboards and mostly composes orchestral works, but he still uses modulars from time to time)
- raverbashing 10y agoYes, using the actual device gives some artistic freedom that's hard to control with a mouse and keyboard. Though you could try mapping some of it to a Midi instrument that allows for things like pitch bend (not sure if it's possible though)
- bborud 10y agoYou can get a lot of MIDI to CV/Gate interfaces today, and some modulars even let you manage presets so you can at least store parameter values. But I think the hands-on experience of playing the instrument is important. Of rewiring it as you go, of having happy accidents when you plug the wrong wire into the right socket. Even something as seemingly inconsequential as the physical resistance in a knob can make a difference. For instance, I have one synth that has a very light filter cutoff knob and one that has a slow and heavy one. This tiny bit of tactile difference invites different kinds of uses. The light knob invites me to flick it rapidly -- the heavy one doesn't invite that kind of playing so you end up sweeping it more slowly. I think the best example I've seen was a friend of mine playing a Doepfer Dark Energy synthesizer using a Dark Time sequencer. You can make the sequencer skip and jump by flipping switches to make it repeat a section or restart the sequence etc. So with without changing the pattern at all he made this entire performance just by creatively messing with the timing and playback. This hadn't really occurred to me when playing similar instruments on a computer before. You would have had to make a very conscious decision to do exactly what he did in the software, but given the physical interface of the sequencer, this came naturally.