3 ms·
Interesting concept! I'm enjoying playing with it. Reminds me of a Pepsi-challenge page Microsoft set up comparing Google and Bing search results when they we
by mos_basik 10y ago
Interesting concept! I'm enjoying playing with it. Reminds me of a Pepsi-challenge page Microsoft set up comparing Google and Bing search results when they were launching. I went into that one expecting to be able to tell the difference, and I was right. Similar feeling here.
As others have pointed out, the internal similarities of the specific translations mean it doesn't take long for a user to be able to make calls based on style rather than content. Maybe randomizing translation as well as passage would help remove that loophole?
The UI could use some love - "input" components should be separate from "output" components. As it's designed now, I can't simply memorize blue/left means "pick Bible" and green/right means "pick Qur'an", because I have to remember that for every other click, blue/left means "get the next question" and green/right isn't a button right now; it displays my result.
Atm this feels like those implicit social cognition tests from Harvard (https://implicit.harvard.edu/implicit/selectatest.html https://implicit.harvard.edu/implicit/selectatest.html) Round 1, a pic will pop up, as fast as possible without making errors, press left arrow if it's a happy face or right arrow if it's a sad face. Round 2, keys reversed. Round 3, left for light skinned person and right for dark skinned person; Round 4, reversed. Round 5, left for a happy or light face, right for a sad or dark face. Etc. Every time the rules change, your responses slow down for a while because you have to actually process things instead of acting on instinct.
I don't want to have to think about whether the button I'm about to click will perform a "Bible" or a "Continue" action, nor do I want to look for whether or not my answer was correct in the area of the page I've mentally allocated as "Qur'an".
UI wishlist:
- Neither choice should be colored green or red; those colors have semantics attached to them. (I'd probably make them both blue, but making them different colors from each other is probably fine too)
- Ability to use the keyboard arrow keys to make a choice, for the sake of speed
- If the choice is wrong something big and red should appear (but somewhere that's NOT one of the buttons or where the passage is displayed)
- If the choice is right, something big and green could appear (but doesn't really need to - season to taste)
- No continue button at all; when will a user of this page ever not want to continue getting passages? A continue button only really matters if there's something to lose, like (for instance) using up limited time or scoring low points by getting a passage before you're ready to start