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The sequel, VII, and VII part 2, are singular achievements in terms of world building. The level of detail that went into NPC schedules, interactions, etc, down
by santaclaus 10y ago
The sequel, VII, and VII part 2, are singular achievements in terms of world building. The level of detail that went into NPC schedules, interactions, etc, down to the fact that you can do mundane tasks with no bearing on the actual game like baking bread, were pretty damn cool. The recent Witcher game might come close, but I'm still jonesing for some RPGs on VII's level.
- kingmanaz 10y agoSomewhere on the road between Britain and Cove lies my fondest memory of gaming. Can't recall what it was specifically, either---the mysterious toolshed, the moonstones, the tiny one-room houses by Lock Lake, sundown and dinner at the inn---together it was unforgettable. Tseramed, too, out toward Yew and his little tale: "Youth is her's forever". The phantom mayor of Skara Brae, forsaking his afterlife. The bitter orphan in Paws' workhouse, etc. Serpent Isle was stranger and "colder" than U7 part 1, but likewise memorable. Will always be able to recall the following: https://www.youtube.com/watch?v=SrEAAUq365Y https://www.youtube.com/watch?v=SrEAAUq365Y ...seems to somehow better convey the essence of Ultima than what was attempted in writing above: A strange, dreamlike, occasionally-haunting impression from the era when computers were less understood and more full of possibilities.
- henrikschroder 10y agoI remember playing U7 part 2, and got to the part where the Guardian just pops up across your screen and starts talking. Shit, that was scary and cool. "Patience Avatar, I shall be with thee shortly!"