3 ms·
If you tie the frame rate to the physics step, then yes - that will be true for pretty much any physics engine. The classic advice here is http://gafferongames
by ewjordan 10y ago
If you tie the frame rate to the physics step, then yes - that will be true for pretty much any physics engine.
The classic advice here is http://gafferongames.com/game-physics/fix-your-timestep/ http://gafferongames.com/game-physics/fix-your-timestep/