2 ms·
I made a 3D NES emulator for the HoloLens about 8 months ago http://n3s.io http://n3s.io and I pleasantly surprised that a few MS employees reached out. Some we
by and0 10y ago
I made a 3D NES emulator for the HoloLens about 8 months ago http://n3s.io http://n3s.io and I pleasantly surprised that a few MS employees reached out. Some were doing internal hackathons and wanted assistance, others even contributed to the code base, but I was particularly shocked when a HoloLens dev that helped run their tutorial + social media reached out to encourage (and offer resources) to get the app on the store.
My response was "no way that'd get through", but they insisted on me trying anyway and said they could try to push it through. I didn't bother for a couple other reasons (the open source libretro core I was using would need to be reworked for their managed app environment, and HoloLens performance was actually pretty crap no matter what I did), but a few days later the other emulator controversy started.
I was expecting this outcome and really don't blame MS. Glad I didn't try to port my own app over (which would also work on Xbox and desktop).