3 ms·
it's actually a full 2d voxel made only of rectangles, using the classic position_(x|y) / position_z * focale method, and drawing them from farthest to nearest
by chiptune 10y ago
it's actually a full 2d voxel made only of rectangles, using the classic position_(x|y) / position_z * focale method, and drawing them from farthest to nearest z :)
- quadcore 10y agoOh yeah, of course you prefer to render the rectangles like that, my mistake. I insist on the 3d terminology though :)