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>more like LOGO, re-done poorly. Each tool serves it's purpose. Currently i'm teaching programming to year 8,9,10 students. We use Logo, Scratch, JS (Khan Acad
by ux-app 10y ago
>more like LOGO, re-done poorly.
Each tool serves it's purpose. Currently i'm teaching programming to year 8,9,10 students. We use Logo, Scratch, JS (Khan Academy) and some game dev using unity3D
Each tool has it's place and sometimes it's not about the age, but the predisposition of the cohort. E.g. Logo isn;t usually a year 9 starter language (it's usually used for younger kids), but with one particular group of 9s it was the right starting point, so as an educator I say, the more tools we have the better :)