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Has anyone here used Phaser (the framework in the article) or any other JS technology to make a game that they ultimately made money off of? I understand engin
by twoquestions 10y ago
Has anyone here used Phaser (the framework in the article) or any other JS technology to make a game that they ultimately made money off of?
I understand engines like Unity and Unreal can now target JS as a compile target, but most of the games I play are native.
- dmwallin 10y agoI actually currently work at a company that makes playable mobile advertisement games using web technologies. We have our own engine though.
- danbolt 10y agoI made a game[1] as a hobby with Phaser and packaged it with NW.js. I worked on it for about six months, but not as a commercial project. I haven't done any marketing or advertising. I've made about $8 US from the game passively existing, which I'm quite happy with. [1] https://danbolt.itch.io/superradishwitch https://danbolt.itch.io/superradishwitch
- whatever_dude 10y agoI haven't done any, but I know there are different publishing models where JS frameworks really shine. It's not normally about creating a standalone game/app that you sell, but more about creating an easily accessible web game that attracts an audience and then you capitalize on tangential in-game goods like coins or abilities. Think more Kongregate (or even the Mafia style games) rather than App Store. Those rarely need a full blown engine like Unreal or Unity.
- kyle_u 10y agoI haven't made a single cent off it, but my solitaire game (https://solitaire.gg https://solitaire.gg) uses Phaser, I found it to be a great engine, if a bit heavy for a card game.
- crizzooo 10y agoI have just finished a game that has fun core gameplay, and Id like to continue building it out for optimization. However, we were already running in to issues where phaser was limiting us. Current build already has server lobbies, and after putting that into prod, I'd like yo add matchmaking and team based modes. Genzed.herokuapp.com
- enkephalin 10y agoat my last job, we developed games for online casinos with phaser (mostly slot machines). development started in 2014, and we looked at all the major html5 game frameworks, and phaser stood out by far for our requirements.
- Blaiz0r 10y agoI recommend you take a look at http://playgroundjs.com/ http://playgroundjs.com/ The owner has a few games on Steam, and is currently developing a free game http://wilds.io http://wilds.io
- golergka 10y agoI work in a company that uses Cocos2d as a primary game engine (JS or C++ bindings in different projects - moving to JS lately), and we recently celebrated 100 mil installs on mobile.
- ioulian 10y agoI've done a few games for a company I work for. These were developed as minisites for marketing purposes. I used Construct for the first game and that was very limiting (but very "easy" to use.), but in the end this created a lot of bugs (as you can't fully control the logic sometimes) and it's not easy to extend. The next 3 or 4 were done in Phaser. It was very easy to setup and to code your own stuff in it. It runs very well and because you can code around it, server connections were also easy to do. The next game will be done again Phaser.js.