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Some games were designed to be difficult for computers, primarily by having a large branching factor. Aarimaa [1] seems to be holding up so far. Octi [2] is
by JoeDaDude 10y ago
Some games were designed to be difficult for computers, primarily by having a large branching factor. Aarimaa [1] seems to be holding up so far. Octi [2] is perhaps too obscure to get much attention and Havannah [3] has been defeated in the years since the author invited computer challengers to try.
[1] https://en.wikipedia.org/wiki/Arimaa#World_Computer_Championship https://en.wikipedia.org/wiki/Arimaa#World_Computer_Champion...
[2] https://boardgamegeek.com/boardgame/450/octi https://boardgamegeek.com/boardgame/450/octi
[3] https://en.wikipedia.org/wiki/Havannah#Computer_Havannah https://en.wikipedia.org/wiki/Havannah#Computer_Havannah
- smitherfield 10y ago> Aarimaa seems to be holding up so far. Not anymore it looks like: In 2015, the challenge was won decisively by the computer (Sharp by David Wu), with top players agreeing that computers had become better at the game than humans.