3 ms·
A large part of the predictability is how the units come in at pre-defined locations and/or based on pre-defined triggers. There's very little randomness in thi
by astrodust 10y ago
A large part of the predictability is how the units come in at pre-defined locations and/or based on pre-defined triggers. There's very little randomness in this department.
If that was more unpredictable, if each death switched things up slightly, you'd have a far harder time gaming the system.
Like you observe, that might also make the AI appear smarter since the flaws are less obvious.