4 ms·
> The main dev of both this titles Rick Goodwell mentioned A* was used in Empire Earth the first time, older AoE1 used an older less CPU intensive algo. Citati
by E6300 10y ago
> The main dev of both this titles Rick Goodwell mentioned A* was used in Empire Earth the first time, older AoE1 used an older less CPU intensive algo.
Citation? The only mention I can find about the pathfinding algorithm used by Age of Empires is this:
http://artho.com/age/pathfinding.html http://artho.com/age/pathfinding.html
A* is supposed to be an optimization of Dijkstra's. I don't know why you call it CPU intensive.