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Fun fact: There's a demo video from Xerox floating around the internet, where the researchers showed off GUIs that were controlled by both a mouse and a trackba
by btschaegg 10y ago
Fun fact: There's a demo video from Xerox floating around the internet, where the researchers showed off GUIs that were controlled by both a mouse and a trackball.
One example was using the mouse to paint and the trackball to move a pallette-like widget around that was used to define/store colors and patterns (and functioned as an ad-hoc clipboard).
W.r.t. intuitive design, I find it kind of sad that type of interface wasn't developped further. I saw some of the same ideas pop up in Valve's VR demos lately, though.
- brudgers 10y agoMaybe not that unusual: my Xbox controllers have two sticks.
- btschaegg 10y agoThat's not really, what I'm referring to, though. I'm more interested in the "palette-style" interaction - say your left hand opens a menu or selects an object while your right hand can perform "manipulations" on that menu. I guess a really interesting modern spin on that would be the combination of pen and the dial wheel that come with the new Surface Studio from Microsoft. Game controllers, while also an interesting study, emerge from a totally different approach and seem to be mostly "figured out" nowadays, although even so now and then there's a different take on controller usage (e.g. the controls of Brothers: A Tale of two Sons).