4 ms·
Sure, I can answer your question. Probably the largest community of game AI devs is the Game AI Programmers Guild [1], which organizes an AI summit at the GDC e
by 60654 10y ago
Sure, I can answer your question. Probably the largest community of game AI devs is the Game AI Programmers Guild [1], which organizes an AI summit at the GDC every year, and has its own mailing list etc. On the European side, the Nucl.ai conference [2] fulfills a similar need for devs who don't want to travel nine time zones to California. :). Finally on the academic side, the annual AIIDE conference [3] brings both academics and devs together.
Between those three and their proceedings or conference videos, it's really easy to stay on top of developments in the industry. For an example, check out the AI Summit videos on the GDC Vault - many of them are free.
Planning approaches were a pretty new thing in games 10-15 years ago, but since then there's been a lot of work on exploring them, and people understand their benefits and limitations much better these days. For an example, there's a great study of the use of planning across many games by Eric Jacopin at GDC 2015 AI summit.
1. http://www.gameai.com/ http://www.gameai.com/
2. http://events.nucl.ai/ http://events.nucl.ai/
3. https://sites.google.com/view/aiide2017/ https://sites.google.com/view/aiide2017/