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I'd like to try implementing a toy program that incorporates some planning. Any ideas of games that would be suitable for this?
by septimus111 10y ago
I'd like to try implementing a toy program that incorporates some planning. Any ideas of games that would be suitable for this?
- and0 10y agoRoguelike would probably be the simplest, since you don't need to worry about creating visual assets, and time / space is mathematically simpler (turns & tiles).