3 ms·
> You can still have deep games that are Quake-like, Half-Life being the canonical example. Again, you're talking about the definition, not the thing. Half-lif
by fenomas 10y ago
> You can still have deep games that are Quake-like, Half-Life being the canonical example.
Again, you're talking about the definition, not the thing. Half-life is very Quake-like in its mechanics (camera and controls), and not very Quake-like in its gameplay (exploration, puzzles, etc).
As such, saying something like "FPSes aren't deep" is more about terms than games. Whether you agree with it depends on whether you take "FPS" to mean Quake-like mechanics or Quake-like gameplay.
(Incidentally Deus Ex is first person. The newest ones have a hide-behind-cover feature that temporarily shows you in 3rd-person.)