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Heh. Yeah the crap one had to go through just to get emulated games running on old hardware... Somehow Chrono Trigger was playable on a 486, but only if you di
by tomc1985 10y ago
Heh. Yeah the crap one had to go through just to get emulated games running on old hardware...
Somehow Chrono Trigger was playable on a 486, but only if you disabled transparency (which made a couple of levels really tough to navigate) and had sound disabled. This was with ZSNES on Win95 I think?
- Kurtz79 10y agoI remember that in Chrono Trigger there is a part in the future where you need to input a specific button sequence, and in one of the early version of ZNES it wasn't working, it was maddening at the time :).
- rangibaby 10y agoIt wasn't ZSNES, it was your keyboard not accepting input from three keys at once !!! I know because I remember this exact thing.
- Kurtz79 10y agoIt was actually neither ZSNES or my keyboard, but SNES9X :) from: https://github.com/snes9xgit/snes9x/blob/master/docs/changes.txt https://github.com/snes9xgit/snes9x/blob/master/docs/changes... 0.72 released ... - This time really fixed Allegro library keyboard handling (DOS port); it was missing key some presses/releases (was stopping Chrono Trigger Left + Right + A button combo from working).
- mmebane 10y agoZSNES certainly had the L+R+A problem, too. [1] I assume the default key mapping hit a failure case with some common limited-rollover keyboard design, but I've never bothered researching it. It's possible it was caused by Allegro, as well. [1]: http://zsnes-docs.sourceforge.net/html/faq.htm#universal_input_threekeys http://zsnes-docs.sourceforge.net/html/faq.htm#universal_inp...
- Spoom 10y agoI remember playing Chrono Trigger on an early SNES emulator that didn't support alpha layers (possibly ESNES), and when you got to the future, you had to know to disable layer 3 so that the fog wouldn't just completely block out the world map.
- smaili 10y agoEvem today some emulators have trouble with this :)