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Is the need to make your AI act as if they're working off of a different information and ability set than they are a factor? For example, I remember when you t
by johncolanduoni 10y ago
Is the need to make your AI act as if they're working off of a different information and ability set than they are a factor?
For example, I remember when you turned the difficulty up to 11 on the AI from the first Black Ops game, the enemies just turned into aimbots with a half second or so delay before firing (made watching the kill cam pretty funny). On the other hand, it's not feasible to hand your AI a depth field (which is already not super cheap to produce) and have them use real computer vision methods on it. Also it would probably be too strong a nerf, and now you'd have a very expensive and laughably inept AI.