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As far as I could tell, Halo's AI wasn't actually that advanced from a planning perspective the way FEAR did it. The key was that each type of enemy had very di
by munchbunny 10y ago
As far as I could tell, Halo's AI wasn't actually that advanced from a planning perspective the way FEAR did it. The key was that each type of enemy had very different behaviors, so that in the chaos of a gunfight you'd feel like you were faced with a mixed strategy of behaviors meant to push you in specific ways. The Pacman ghost approach, but bigger scale.