6 ms·
Call of Duty's (and Battlefield's) single player campaigns are more akin to a Michael Bay movie than a video game. That's not to say I don't enjoy playing them
by toomanybeersies 10y ago
Call of Duty's (and Battlefield's) single player campaigns are more akin to a Michael Bay movie than a video game.
That's not to say I don't enjoy playing them, but I do sort of miss the days when games actually had deep single player gameplay.
- dvt 10y agoFirst person shooters never had deep single player gameplay. The one exception being maybe Half-Life.
- mod 10y agoBioshock comes to mind
- dvt 10y agoYeah, maybe S.T.A.L.K.E.R. as well. I don't really think Fallout counts, but it could if you really stretch what you consider an FPS. No idea why I'm getting downvoted. There are literally only a handful of first person shooters that are story-driven given the great majority that aren't: Quake, Doom, Duke Nukem, Sin, Wolfenstein, etc. Saying that you miss the "old days" when first person shooters had stories makes no sense other than stirring some misguided Southpark-esque "'member when..." nostalgia.
- icebraining 10y agoThe element people are missing is deep gameplay, not stories. After all, CoD does have a story.
- fenomas 10y agoIt sounds like you simply don't consider non-shallow games to be FPSes. I mean, if "FPS" means "a first-person game where you often shoot things", then Deus Ex, Bioshock, Half-Life, Thief, Fallout 3/4, Skyrim, etc., can all qualify. Hell, throw in Dungeon Master, and maybe even Portal and Minecraft. Of course one can argue where to draw the line based on how much "shooting" takes place. But people often say "FPS" to mean specifically "games like Quake and whatnot". Under that definition, shallow gameplay is part of what makes a game an FPS.
- dvt 10y ago> But people often say "FPS" to mean specifically "games like Quake and whatnot". Under that definition, shallow gameplay is part of what makes a game an FPS. You can still have deep games that are Quake-like, Half-Life being the canonical example. Deus Ex can be played, like Fallout, in third-person so I'd say it's disqualified. Why is HN turning into reddit with random downvotes and no discussion? Must be the weird gaming crowd.
- fenomas 10y ago> You can still have deep games that are Quake-like, Half-Life being the canonical example. Again, you're talking about the definition, not the thing. Half-life is very Quake-like in its mechanics (camera and controls), and not very Quake-like in its gameplay (exploration, puzzles, etc). As such, saying something like "FPSes aren't deep" is more about terms than games. Whether you agree with it depends on whether you take "FPS" to mean Quake-like mechanics or Quake-like gameplay. (Incidentally Deus Ex is first person. The newest ones have a hide-behind-cover feature that temporarily shows you in 3rd-person.)
- pjc50 10y ago> Deus Ex can be played, like Fallout, in third-person so I'd say it's disqualified We're talking about the original Deus Ex which is first-person only.
- AimHere 10y ago> But people often say "FPS" to mean specifically "games like Quake and whatnot". Under that definition, shallow gameplay is part of what makes a game an FPS. That seems to be unfair to Quake - there's a fair amount of depth and strategy involved, mostly with the hogging of powerups. I thought Quake 3 was just a game about two guys bumblebee dancing while trying to shoot the other, until my mind was expanded by a top Quake 3 player explaining his thought processes in the below video - the vast bulk of the talk is about map control, not reflexes. https://www.youtube.com/watch?v=XdkDjsBiO58 https://www.youtube.com/watch?v=XdkDjsBiO58
- 10y ago
- ionised 10y agoBioshock was such a step down in many respects compared to System Shock though. I wouldn't say it was deep at all. The most interesting part of that game is Rapture itself, the mnechanics and general gunplay just sucked honestly.
- smhost 10y agoTiny Tina's Assault on Dragon Keep. Resident Evil 7 in VR. Bioshock. The Wheel of Time (yes, really). Thief: The Dark Project. If you're saying that these games are shallow, I will fight you irl.
- rangibaby 10y agoBL2 was fun and I sunk 100+ hours into it and enjoyed it a lot, the writing was good other than Tiny Tina who was just annoying. There was nothing complex it about it though, the weapon tiers were well defined and the gameplay boiled down to "farm for better guns" after awhile.
- smhost 10y agoI'm talking about the DLC. And you're conflating complexity with creativity and narrative depth.
- chongli 10y agoI guess you missed out on the original Deus Ex. It's still one of the deepest story-driven games ever made, let alone first person shooters. Every situation in that game had multiple, radically different approaches. The story had some significant branches based on your decisions, too. The AI was a joke, though, but that now seems to add to the charm. It goes really well with the campy voice acting and over-the-top characters. It's a game I'll keep recommending over and over again. The sheer amount of player choice, customization, and environmental openness and interactivity is tough to beat, even today.
- komali2 10y agoWhy are you saying this? We're talking about good AI and you say yourself >The AI was a joke I don't understand how I should take your comment here? Are you agreeing that other than half life, there are no good single player AIs?
- chongli 10y agoGo back and read the GP. That comment was about FPSes not having "deep single player gameplay". Deus Ex most definitely had deep single player gameplay. Its AI was easy to game in hilarious ways (i.e. a joke) but that didn't take away from the gameplay depth. On Realistic difficulty level JC often died in one headshot so you still had to be careful not to draw too much attention.
- komali2 10y agoRight, I see.
- alasdair_ 10y agoDeus ex was spectacular for this. There were so many ways to do each thing. Imo it is the best game ever made (for its time period).
- wowtip 10y agoClive Barker´s Undying had a pretty good background story. But sure, gameplay was mostly same old kill monsters and solve some puzzles.
- cjslep 10y agoDid you ever play CoD (the original) singleplayer campaign? It was magnificent for its time, gritty like Saving Private Ryan, epic scores composed by Michael Giaccino, and full of historic flavor (ex: WW2 quotes upon death). You didn't play the CoD campaign and simply forget about Pegasus Bridge, or everyone getting mowed down in Stalingrad. Once CoD:UO (and 2, and so on) came out, they began killing off the great historical single player experience they had.
- toomanybeersies 10y agoI don't mean in terms of story and plot, but in terms of actual game mechanics. Look at the old Rainbow Six games against the new ones, same for Ghost Recon. Hidden and Dangerous was a great game too. Those games are actually hard, and have gameplay that isn't just "watch explosions, shoot some enemies, get shot, sit behind wall to recover HP". Just look at Rainbow Six 3 against Rainbow Six: Vegas 2, the second one was about as linear as you could make a game, the first one gave you a lot of options in how you would achieve a mission.