4 ms·
What I loved about STALKER is that it felt like a living world. I remember watching a group of fellow stalkers being beset by bandits. During the whole firefigh
by boyter 10y ago
What I loved about STALKER is that it felt like a living world. I remember watching a group of fellow stalkers being beset by bandits. During the whole firefight I was just watching it from a safe position. The fight ended and the stalkers continued to walk in the same direction they were following before. I did nothing but observe the action which was unscripted.
I really got the impression that a million little actions were happening around me even if I was not there to observe them.
- NTripleOne 10y agoHave you played any mods that expand the ALIFE system? There are some that run the entire ALIFE simulation in every map all the time, groups of stalkers can be having gunfights, trading, looting corpses, putting things in containers, etc etc - so every time you revisit an area after not being there for a while, people have moved, inventories have changed, piles of mutant and stalker corpses make appearances, all sorts. It really keeps the game fresh and exciting.
- lovehashbrowns 10y agoGreat, thanks. You just made me want to play STALKER again. :\
- ionised 10y agoI play through all three games maybe once a year. They are easily my favourite gaming experiences.
- Pica_soO 10y agoThey had a AI-driven ecosystem in mind, but scraped it. The agents, just snowballed the whole Eco-system.. meaning.. a mutated dog chases a rat, both run into a mutated boar, thus the chase cascades through the level.. until some incredibly strong monster hunts a tsunami of mutated boards towards the player. Which is cool.. but not fun.
- bryondowd 10y agoReminds me of Everquest, circa 2000, when a player got in over their head and started a 'train to zone'. Enemies would chase you to the end of the map/zone, so when a player realized they couldn't win a fight, they'd beeline for the boundary, and often picked up dozens of other enemies along the way. When they crossed the zone boundary, all those enemies would suddenly have no target, and fixate on any poor soul who happened to be nearby, or along their route back to their spawn area. Haven't thought about that in a long time.