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There's a difference between a bot that's been programmed to act intelligently and a bot with superhuman abilities and reflexes. You can have the first part wi
by gozur88 10y ago
There's a difference between a bot that's been programmed to act intelligently and a bot with superhuman abilities and reflexes. You can have the first part without the second.
- H4CK3RM4N 10y agoLeague of Legends is a really good example of this. They've done a pretty good job of gimping their bots considering that simple player-made bots can be competitive at the highest levels of ranked play.
- xor1 10y ago>player-made bots can be competitive at the highest levels of ranked play Any source for this? I refuse to believe it.
- Yen 10y agoMany of the useful abilities in League of Legends are 'skill shots' - manually aimed, with travel time and wind-up animation, and are thus missable or dodgeable With superhuman reflexes, a bot can be nearly immune to skillshots in a 1-on-1 scenario. A bot can also always hit skillshots, up to its accuracy of prediction of your movement, and your reflexes in dodging. In theory, a team of humans might demonstrate better teamwork, communication, and adaptation than a team of 5 AI. However, given how much of the game depends on mechanical 1v1 conflicts, I'd expect a simple bot to beat even the most expert human players.
- happyslobro 10y agoI bet that a game AI model of a human mind's executive function would actually be embarrassingly simple. Something like a 7 element ring buffer of tasks and their parameters, with interrupts. When the bot tries to remember or do more than 7 things, it just starts forgetting stuff, which it might notice again later. Just like me.
- shinymark 10y agoAgreed. This is why single player game AI can be made fun with simple FSMs and logic models.