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It was also the enemy of 'fear' itself, in that the game is a horror game with an omnipotent enemy. So while dealing with these clever enemies you're also facin
by dugditches 10y ago
It was also the enemy of 'fear' itself, in that the game is a horror game with an omnipotent enemy. So while dealing with these clever enemies you're also facing the supernatural, adding to the experience. And the lighting/environmental effects.
The original Halo:CE had great enemy A.I. too. Though I think was more 'scenarios' being programmed in. What made the campaign fun asides from the big levels was that the enemy encounters were different every time.
- FullMtlAlcoholc 10y agoRE Haloe CE: Especially on the Legendary difficulty. To this day, the Halo series has the best set pieces and is overall the best single player experience of any FPS save for Half-Life
- dugditches 10y agoTo add, the higher difficulties added new behavior and tactics to the A.I. Unlike a lot of newer games where it seems higher difficulty is just more enemy health and damage.
- rangibaby 10y agoMy favorite was Crysis changing the enemy soldiers' language from English to their native Korean
- munchbunny 10y agoAs far as I could tell, Halo's AI wasn't actually that advanced from a planning perspective the way FEAR did it. The key was that each type of enemy had very different behaviors, so that in the chaos of a gunfight you'd feel like you were faced with a mixed strategy of behaviors meant to push you in specific ways. The Pacman ghost approach, but bigger scale.