4 ms·
This intrigues me, as it clashes with everything I know about how classic game software was designed. Around what decade are we talking about? Can you name one
by E6300 10y ago
This intrigues me, as it clashes with everything I know about how classic game software was designed. Around what decade are we talking about? Can you name one or two examples of games that were designed like this?
- pjmlp 10y agoUsually only adventure games, and point and click ones did that. Think of games like Maniac Mansion or adventure writing software like PAWS.
- E6300 10y agoAh, alright. When you said "early days of microcomputers" I was rather thinking about the Atari 2600. The VM approach was in absolute terms actually pretty unusual in the late 80s/early 90s, AFAIK. Perhaps counting only cross-platform games or adventure it was more common, though.
- digi_owl 10y agoLost Vikings have been mentioned on HN a few times, and Blizzard used a VM for that game.
- E6300 10y ago1993 is nowhere near close to the early days of microcomputers.