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Both Nvidia and AMD have already switched or are moving towards tile based rendered to reduce bandwidth (and hence energy) costs.
by AlphaSite 10y ago
Both Nvidia and AMD have already switched or are moving towards tile based rendered to reduce bandwidth (and hence energy) costs.
- monocasa 10y agoSource? That's a huge architectural change for them.
- kevindqc 10y agohttp://www.realworldtech.com/tile-based-rasterization-nvidia-gpus/ http://www.realworldtech.com/tile-based-rasterization-nvidia...
- monocasa 10y agoSo that's tile based rasterization not tile based rendering. There's a huge difference. This is basically just a cache before the ROPs write into DRAM. EDIT: Also, I don't think his test is proving what he thinks it is.