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I've always thought racing games should take this perspective, which would fix the problem that (in first person view) your most important information (how does
by Aardappel 10y ago
I've always thought racing games should take this perspective, which would fix the problem that (in first person view) your most important information (how does the road ahead curve?) is concentrated in a small part of your screen and hard to see. This would combine the utility of a minimap of the road ahead and the nice overview you get going downhill in a single view.
I've already made 2 prototypes of it (a race-track on the inside of a sphere), but as always, didn't get very far. There's probably a more optimal projection to be found than a sphere, but it's an easy start.
- superJoy 10y agoClever idea, would probably work well for an arcade style game if you're set on a first person view. For a "driving simulator" type (Forza, for example) game, first person is used for a more authentic experience, in which case, you may as well turn the minimap off anyway and learn the course the way you would in real life.