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I think part of their assertion is that even being able to play the game for free isn't necessarily a good thing. It's an interesting problem, one that I am st
by EdgarVerona 10y ago
I think part of their assertion is that even being able to play the game for free isn't necessarily a good thing. It's an interesting problem, one that I am still on the fence about myself.
You see companies that are trying their best to make their games compulsive but not fulfilling. Or companies that aren't trying to do that but do so anyways. Games that consist entirely or nearly entirely of extrinsic motivators; at what point are we playing these games because we are genuinely entertained, and at what point has it become a compulsion leveraging our psychological vulnerabilities? At what point is something that we perceive to be enjoying actually harming us? And if there is a point at which that occurs, what can we do about it?
I struggle with this question on both sides of the fence: as a consumer and as a producer. It is complex, and sometimes this very question keeps me up at night. The question is so much more complicated than "am I having fun," or even "do I perceive that I'm getting value out of this."
Sadly, I don't have any answers. Just a lot of doubts.