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Bent horizon photos
- lanewinfield 10y agoI saw these the other day and wondered—could you make these programmatically with a drone? Have it lift off, tilt downwards, and stitch them together...
- terminado 10y agoI get the sense that that's exactly how these were created. The transition from ground view to aerial view gives no hint of a full-sized aircraft's ideal lift-off point. These are probably all hand-stitched though, with photo manipulation tools, and not programmatically generated, since it seems to be a one-off project inspired by the surrounding environment and terrain. It's likely possible to program a utility that creates these, as a follow-up phase to the general concept.
- TheSpiceIsLife 10y agoFrom the article: Using his skills in 3-D animation and visual effects to assemble multiple overhead shots into seamless photographs
- mannykannot 10y agoThe foreground shots are not overhead shots, which is why a drone seems the most (if not only) plausible source for the raw images.
- deleted 10y ago[deleted]
- mannykannot 10y ago> The transition from ground view to aerial view gives no hint of a full-sized aircraft's ideal lift-off point. Especially the one of the Blue Mosque (not in the original article, but from a collection it links to.) That's what convinced me it had to be a drone, at least for the oblique shots.
- svantana 10y agoYes, and you can even get similar results (of room-scale objects) by mis-using the panorama photo feature in the iphone camera app. Presumably if you strapped it to a drone with a rotatable arm, you could get something like this.
- jackcarter 10y agoCouldn't you just as easily use a balloon on a tether?
- robotresearcher 10y agoA modern hobby drone is much easier to use than a balloon on a tether. They really are pretty amazing as camera platforms.
- lsh 10y agohttp://www.aydinbuyuktas.com/ http://www.aydinbuyuktas.com/
- TheSpiceIsLife 10y agoThe Parallel Universe II images under the Portfolio menu make me feel nauseous.
- panic 10y ago"Here & There" is a street map taking a similar approach: http://berglondon.com/products/hat/ http://berglondon.com/products/hat/
- kbouck 10y agoReminds me of that city-bending scene from Inception https://youtu.be/dG22TcpjRnY https://youtu.be/dG22TcpjRnY
- ge96 10y agoI thought the same too, and more recently the Dr. Strange movie, although I think those were right-angles. How about Interstellar haha.
- kbouck 10y agoYup. Baseball scene from Interstellar too. I guess Christopher Nolan has a thing for this type of view. https://youtu.be/z5cV-N8xDgI https://youtu.be/z5cV-N8xDgI
- Sandman 10y agoTo me it looks like what a person living inside a Standford Torus would see: https://en.wikipedia.org/wiki/Stanford_torus https://en.wikipedia.org/wiki/Stanford_torus
- arthurfm 10y agoThere was a really cool Standford Torus in Elysium. http://i.imgur.com/YbPQn56.jpg http://i.imgur.com/YbPQn56.jpg
- omegant 10y agoI had some tears ago the idea of using this proyection for navigation maps in cars. This was when inception came out of course. The idea was adding a new kind of display for your TomTom in your car windshield. Obviously you need a very powerful hud-augmented reality generator to display a map like this in your windshield and don't have the image block your actual road view. Way too out of current technology and my capabilities. We'll have to wait some more years for something like this.
- mikeash 10y agoI don't understand why, but these pictures make me uncomfortable.
- dyukqu 10y agoBecause of our brains' instinctive perception of the trap, maybe. We automaticly find ourselves wandering around the surroundings pictured in these works, but we can't really wander, because it's like a hamster wheel (or let it be a hamster cylinder) - there is no horizon, so it restricts our ability to dream about & expand the fantasy world. No freedom for our imaginations there. Thus, it's actually a good thing to feel uncomfortable. It tells about our eagerness for both physical & imaginative freedom, IMHO.
- mettamage 10y agoCould creating automated software for this be a potential computer science master thesis? I know this would be alright for a bachelor and probably not substantial enough for a PhD thesis. But I'm wondering if it is academic enough for a master thesis. I might consider to switch, since what I'm doing now is not a project I believe in and I'm only doing it to get the paper.
- darkmighty 10y agoAs a student, I would find that an interesting thesis. As your advisor I guess. I'm working on a generalization of this concept to rendering, but I'm not sure I would publish the results or just write informally about it. The idea is to generalize light rays to depend on the geometry of the scene, allowing them to bend to reach more interesting parts (behind objects or the horizon) as a global function of the scene configuration.
- lebek 10y agoSounds really interesting - post it on HN whenever you publish? I like the idea of VR/AR user interfaces where light rays bend interactively according to controller/gaze position. So for example by looking at the edge of an object the light rays bend so you see behind it. Or by looking off into the horizon the entire landscape folds over like in these photos. Possibly vomit-inducing and useless, but I still want to try it.
- FunnyLookinHat 10y agoI would totally buy a 40x15 print of these to hang in my house.
- nickpeterson 10y agoWhat if you bend them the other way? Oh, nm.
- DonHopkins 10y agoThis would be great for a live map view of a GPS navigation device.
- Aardappel 10y agoI've always thought racing games should take this perspective, which would fix the problem that (in first person view) your most important information (how does the road ahead curve?) is concentrated in a small part of your screen and hard to see. This would combine the utility of a minimap of the road ahead and the nice overview you get going downhill in a single view. I've already made 2 prototypes of it (a race-track on the inside of a sphere), but as always, didn't get very far. There's probably a more optimal projection to be found than a sphere, but it's an easy start.
- superJoy 10y agoClever idea, would probably work well for an arcade style game if you're set on a first person view. For a "driving simulator" type (Forza, for example) game, first person is used for a more authentic experience, in which case, you may as well turn the minimap off anyway and learn the course the way you would in real life.