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I use libraries all the time. However, all the C++ DirectX GUI libraries seemed way too heavy for what I was trying to do. Part of the fun of hobby projects is
by and0 10y ago
I use libraries all the time. However, all the C++ DirectX GUI libraries seemed way too heavy for what I was trying to do. Part of the fun of hobby projects is creating your own little development style, and digging through old docs on opinionated frameworks to reconcile those choices doesn't make for a very fun hobby project :(
Now that I think of it, the GUI itself was simple enough to do, but the mouse clicks in the 3D scene + various methods of selection were the biggest pain. The GUI just had to show things related to those selections.
- laythea 10y agoI'm going through similar stuff at the moment; fluffing up my opengl application with an actual interface that is forgiving and functional is proving slightly less trivial than I thought - but fun. And oh so nice compared to native Windows.