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> There are many, many more embarrassing mistakes to discuss. I discovered another "creative" method to avoid globals. For some time I was obsessed with closure
by OskarS 10y ago
> There are many, many more embarrassing mistakes to discuss. I discovered another "creative" method to avoid globals. For some time I was obsessed with closures. I designed an "entity" "component" "system" that was anything but. I tried to multithread a voxel engine by sprinkling locks everywhere.
Dear God, I feel like I'm having my game dev life read back to me...