4 ms·
I remember reading an article from Shawn Hargreaves from the days of XNA (gamedev framework): https://blogs.msdn.microsoft.com/shawnhar/2006/12/11/sixty-fracta
by bschwindHN 10y ago
I remember reading an article from Shawn Hargreaves from the days of XNA (gamedev framework):
https://blogs.msdn.microsoft.com/shawnhar/2006/12/11/sixty-fractals-per-second/ https://blogs.msdn.microsoft.com/shawnhar/2006/12/11/sixty-f...
I took the code from that article and combined it with the normalized iteration count algorithm:
https://en.wikipedia.org/wiki/Mandelbrot_set#Continuous_.28smooth.29_coloring https://en.wikipedia.org/wiki/Mandelbrot_set#Continuous_.28s...
Running the result at 60FPS on a huge 1080p TV was a lot of fun!