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Some interesting points: * 3x profit on the iPhone version ($7500 vs. $2500) * android store piracy: 35%. iphone: 10%. (apparently it's easy to abuse the andr
by sshumaker 16y ago
Some interesting points:
* 3x profit on the iPhone version ($7500 vs. $2500)
* android store piracy: 35%. iphone: 10%. (apparently it's easy to abuse the android 24-hour return policy)
* OP claims that eye candy is extremely important - "50% of the battle." Android doesn't require you to follow design guidelines, which might be why most of the apps 'look like crap'.
* Advice: "Find a broad niche and study your competitors. If you see room for substantial improvements, go for it. You'll make money."
- harshpotatoes 16y agoi think people are making the same mistakes here, that music producers are making with music pirates. They're assuming that if piracy were impossible, all of the pirates would have purchased the app rather than steal it.
- pkulak 16y agoI'm not sure I buy that all of those returns are piracy. His app could just be broken on the G1, for instance. Or people could misunderstand what the app is when they download it. I find it hard to believe that many people have rooted phones.
- trin_ 16y agothe numbers he mentions are all piracy. his app involves a server-side so he counts the users on the server-side and the actual paying users per platform.
- ZeroGravitas 16y agoBoth the numbers seem high to me, but that could be a function of targeting the young, techy gamer crowd.
- zandorg 16y agoI thought modern mobile phones had locked-down DRM which prevents you being able to disassemble the app? You know, RSA-encrypted assembly code sent straight to a proprietary CPU with nobody outside Apple and the internal of the CPU able to read the app code.