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Not the person you're responding to, but I own an Oculus Rift. I suffer from pretty severe motion sickness, airplanes, trains are both awful, car rides are a "
by wincy 10y ago
Not the person you're responding to, but I own an Oculus Rift.
I suffer from pretty severe motion sickness, airplanes, trains are both awful, car rides are a "staring straight ahead no reading" affair unless I take drugs.
Nausea totally depends on the game developer and mode of locomotion. Luckey's Tale, one of the launch games that came free with the Rift that has a camera floating sort of like Banjo-Kazooie surprisingly made me feel really ill. Cockpit games like EVE:Valkyrie were a problem, but then again I feel like if I were in a starship flying around I'd probably feel pretty sick too.
However, things like The Climb where the camera is moving more erratically and the pace is faster I had no problem at all. Pretty much any game that uses the new Oculus Touch controls and relies on full body movement instead of a seated experience really helps as it puts me "into" my body a bit more so my brain doesn't get as confused.
- sp332 10y agoSomeone who studies VR interactions for a living recently posted this: Yoga for Building VR Tolerance http://elevr.com/yoga-for-building-vr-tolerance/ http://elevr.com/yoga-for-building-vr-tolerance/