3 ms·
So you owned one? Tried it briefly? Do tell.
by andybak 10y ago
So you owned one? Tried it briefly?
Do tell.
- EthanHeilman 10y agoI owned a DK2 for a little while. Didn't make me feel sick even at low framerates (about 7FPS playing Elite:Dangerous on my very out of date gaming machine). After about 6 hours or so of continuous use I felt a little strange in a different way than 6 hours of computer time usually makes me feel.
- wincy 10y agoNot the person you're responding to, but I own an Oculus Rift. I suffer from pretty severe motion sickness, airplanes, trains are both awful, car rides are a "staring straight ahead no reading" affair unless I take drugs. Nausea totally depends on the game developer and mode of locomotion. Luckey's Tale, one of the launch games that came free with the Rift that has a camera floating sort of like Banjo-Kazooie surprisingly made me feel really ill. Cockpit games like EVE:Valkyrie were a problem, but then again I feel like if I were in a starship flying around I'd probably feel pretty sick too. However, things like The Climb where the camera is moving more erratically and the pace is faster I had no problem at all. Pretty much any game that uses the new Oculus Touch controls and relies on full body movement instead of a seated experience really helps as it puts me "into" my body a bit more so my brain doesn't get as confused.
- sp332 10y agoSomeone who studies VR interactions for a living recently posted this: Yoga for Building VR Tolerance http://elevr.com/yoga-for-building-vr-tolerance/ http://elevr.com/yoga-for-building-vr-tolerance/
- scrollaway 10y agoI own an Oculus, kickstarter edition. It's a lovely piece of hardware; I get very slightly nauseous if I use it too long, some people get more nauseous. However, I've been meaning to ebay it ever since I got it. The whole Oculus store is super locked down and not at all what I initially backed. It's the software that's problematic for me, not the hardware.
- jdonaldson 10y agoYeah, I think you summed it up.