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Sawtooth creator here... Thanks for the feedback and I agree with a lot of what you said. You're right that this can't compete with pro audio software but it's
by myzie 10y ago
Sawtooth creator here...
Thanks for the feedback and I agree with a lot of what you said. You're right that this can't compete with pro audio software but it's also not my goal to compete with those tools.
I'm putting Sawtooth out there to evaluate if there is demand for this type of web app, and what groups may be the most interested. Whether anyone will pay for it... great question! I'm not worried about that just yet.
Web apps have a lot of limitations compared to native desktop apps when it comes to serious audio work. At the same time, I wonder how many people could use a reliable web app for super quick edits, to listen to some of their audio while on the go (not just at an audio workstation), or share tracks privately with bandmates or coworkers. We'll see.
- usmeteora 10y agoI'm glad you are taking all the feedback in stride but I think this is a great idea. For all the people saying signing up is a big commitment, buying or ripping off (as thats what everyone I know did in college who couldn't afford it) Ableton Live or for me using fruity loops or a linux knockoff is a big commitment either financially or learning the ins and outs. At the very least, this takes away some of the a. intimidation of merely experimenting with music to someone curious about it, and could be a leeway to people investing in desktop based software or a group of users could grow with you as you go along. b. financial commitment or technical search/compare contrast, and download/ripoff of existing software and finding compliance with operating systems. Most of your feedback here is probably going to be from experienced music makers but as an Electrical Engineer who loves music, and playing with music is only something I have to do in my spare time since I work two full time jobs, this is really cool and allows me to play with stuff easily. It also enables me to login and work on this at my work computer, so even if I make a sample, I can send it to myself elsewhere. I think this is a great idea. There is some cool music software and I have audactiy, ardour, ableton live and fruity loops but the webapp idea is actually a great one and there are some huge advantages here. You are 1. Lowering the barrier for entry level music makers and making it a little less intimidating to be honest 2. Allowing increased access so people can play and edit in their spare time or on a lunch break at work, or just pull it up to play around with friends at a coffee shop on their laptops. Going through the process of finding downloading/paying for a piece of music making software is alot of work and might otherwise deter two people from sitting down and just mixing up something on the fly quickly 3. I know alot of highshoolers who would use this in school that can't bring their laptops to school. 4. On a globalscale, feedback here is really underestimating the lack of ability many people in many countries have to liscenses to good music making software we have in Westernized society. Now anyone who has internet or the future phone apps can have access to this without having to torrent software or be a linux guru to know about the free distros out there. This is a huge advantage. 5. As shown in another comment, someone who does speech processing has already found this to be advantageous, there are some clear uses outside of experienced DJs and music makers for other industries. Watch your demographic closely because there could be some great uses for this otherwise that come through in later funding rounds if you need support to scale. 6. The basic features despite immediate feedback from people that it seems pretty basic, is not a bad thing when you are starting out in my opinion. You can grow and respond better with your user group than having a panel of overhwleming options to anyone other than already experienced music makers. Their feedback is one of the most important, but I think your initial userbase is going to grow with you and that's not a bad thing. Like everyone else said, I would put a cool little mini walkthrough tutorial of how to make a cool 20 second sample with your software and have it on the front page so people could actually click through see some of the features and make a little sample or something. If they want to save the sample to edit, share or collaborate, then they can be prompted to make a login. When you roll out to the paid app, provide a discount if people to invite, share on twitter, fb etc and provide a link for them to do so. It sounds cheesy but don't be ashamed to have your own users advertise. Don't be discouraged by the feedback of experienced users. This is a really good idea. scale for phone apps and make a twitter account.
- myzie 10y agoI really appreciate hearing your perspective on all this! Lots of good points that I will consider. The convenience factor and lowering the barrier of entry is definitely what I thought would have some appeal. Use in various education settings included. Edit: one thing that I realize now is not clear at all -- anyone with a Google account can use it to login (no password) if you visit the "sign in" page instead of "sign up". I need to make this more clear. It's definitely apparent now that having a way to see how it works without having to login would be a great improvement. I'd considered it before but haven't gotten to it yet since the implementation will be some work. I'll reevaluate. And thanks for the other tips.
- eeZah7Ux 10y agoThanks for your project. The sharing aspect is the interesting bit. Having a "github for sound samples", with the ability track forks and have commit history could be wonderful. Implementing a professional DAW or synth takes a staggering amount of work. The toy synth might confuse users about the purpose of sawtooth. (Personally, I would remove it)
- puranjay 10y agoSee: Splice.com. It works like GitHub and is already very popular with producers.