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I sell a Unity plugin for live inspecting and update of game objects and properties on a build deployed to a device: http://u3d.as/sHr http://u3d.as/sHr. Ordina
by bananaboy 10y ago
I sell a Unity plugin for live inspecting and update of game objects and properties on a build deployed to a device: http://u3d.as/sHr http://u3d.as/sHr. Ordinarily you can't do this; once your game is on your device you can debug it with VS or MonoDevelop but you can't inspect any of the game objects on there and tweak settings. I think it's a really useful tool and something that should be built into Unity.
It's averaged US$340 gross per month since last May but it's been hard to grow it. I think in some ways it's quite a technical tool and you need to be interested in actually debugging issues on device, but there are a lot of people using Unity who aren't super technical. Also it doesn't lend itself to sexy screenshots. I've noticed some of the successful plugins are those which are about creating things, and they get a lot of people sharing screenshots of things they've created on the forums.
- eelkefolmer 10y agoPretty cool, I'm in the same boat as you (see my other reply VR-step Unity plugin). Decent revenue but can't really grow it much more....
- bananaboy 10y agoThanks! Yeah I'm struggling to think of ways to market Unity plugins. It seems like the main thing most people do is post on the Unity forums, and tweet about the product. There aren't many other places to advertise since the products are so tied to Unity. Some plugins solve major pain points for Unity users who are not super technical, like the Prime31 mobile plugins, so they are very popular. I think if you can build something like that then you have a good shot at success.