3 ms·
Or Windows CE.
by Daemmerung 16y ago
Or Windows CE.
- a1k0n 16y agoOr really, any computer supporting OpenGL. This stuff is always an issue: figuring out the correct depth buffer size (not as much of a problem as it used to be), finding the vendor-specific version of the extensions you need to use, different pixel/vertex shader versions which require completely different code... It's always a pain in the ass.
- SomeCallMeTim 16y agoDon't forget the bugs! Apple in particular has done exactly what he's accusing Google of doing: They ignored GL bugs in older versions of OS X, since they were fixed by the newer versions. They go as far as to delete (or hide?) discussion threads from the public Apple forums that talk about bugs they don't want to fix. In their case it's more evil, though: They actually profit by ignoring older bugs, because they sell new versions of the OS to people who get sick of things not working. But as a game developer, we've had to still work around their bugs so as to support the people who haven't upgraded. Story's the same here, except now it's not even an option for the consumer to upgrade (short of jailbreaking their phones in most cases).
- gcb 16y agoi once got a gps with windows CE. i tried to develope a small utility program. it took me a couple days just to figure out the windows CE type i had there.