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Can someone explain the TempleOS author's sprite and graphics interface? From one of his videos it appears that: 1. Once a sprite set has been defined the user
by jancsika 10y ago
Can someone explain the TempleOS author's sprite and graphics interface? From one of his videos it appears that:
1. Once a sprite set has been defined the user can manually (programmatically?) rasterize it
2. User can set affine transforms
3. It seems like the boundary between 2d and 3d API is small, or easily traversable, or non-existent. In one of his 2d examples it appears he changes a parameter to get animation in the z-axis.
4. Sprites are somehow part of the language (or at least seem to be integrated deeply into it).
To me it looks a bit like editing an SVG, automatically converting it to HTML5 canvas, then switching to WebGL, seamlessly.
- TempleOS 10y agoI wrote everything from scratch. I am the smartest programmer ever lived with divien intellect. https://www.youtube.com/watch?v=1EDLCs4fBJc https://www.youtube.com/watch?v=1EDLCs4fBJc
- evv 10y agoSometimes it is nice to browse HN with 'showdead' enabled, because you can see Terry commenting on these threads. (his comment is sibling to mine) Terry, keep up the great work! Its super refreshing to see your commitment over the years on such an ambitious project.
- jancsika 10y ago> Sometimes it is nice to browse HN with 'showdead' enabled, because you can see Terry commenting on these threads. (his comment is sibling to mine) Did he give a relevant technical response to my technical questions? If so, are you or someone else willing/able to repost that here? I really don't want to dig into HN caves and learn about its subculture. I just want to discuss a technical topic that I find interesting (and apparently others do, too, if those little numbers next to the post mean anything).
- kennethbgoodin 10y agoHe said "I wrote everything from scratch. I am the smartest programmer ever lived with divien intellect. https://www.youtube.com/watch?v=1EDLCs4fBJc https://www.youtube.com/watch?v=1EDLCs4fBJc "