7 ms·
Fixing Monopoly
- ouid 10y agohugged to death?
- tlarkworthy 10y agohttp://webcache.googleusercontent.com/search?q=cache:http://www.ludible.nl/how-i-fixed-monopoly/ http://webcache.googleusercontent.com/search?q=cache:http://...
- gshulegaard 10y agoLol...the cache appears to be loading a plugin that loads content from a remote source...so cache isn't helping me here. On a side note, am I reading this correctly in that it is using a <javascript> tag to run PHP? view-source:http://webcache.googleusercontent.com/search?q=cache:http://www.ludible.nl/how-i-fixed-monopoly/ http://webcache.googleusercontent.com/search?q=cache:http://... | <script type="text/javascript"> | window.abb = {}; | php = {}; | window.PHP = {}; | PHP.ajax = "http://www.ludible.nl/wp-admin/admin- http://www.ludible.nl/wp-admin/admin- ajax.php";PHP.wp_p_id = "1034"; | ...
- path411 10y agoIt's just a javascript variable named PHP.
- gshulegaard 10y agoIt would appear so. Still amusing.
- ar0 10y agoThe Google cache doesn't seem to work for me, it just keeps trying to load some stuff (as others have noticed). The version on archive.is works for me, however: https://archive.fo/i6OfT https://archive.fo/i6OfT
- hprotagonist 10y agoI prefer this approach: http://imgur.com/a/vX3zm http://imgur.com/a/vX3zm > Because of the way the game is designed, this inevitably results in one person acquiring a majority of the assets on the board, and beginning the slow, painful, friendship-destroying process of grinding the other players out of the game, turn by turn. This is why Monopoly starts as a fun exciting romp, only to turn into a bitter cesspool of despair.
- pmiller2 10y agoI agree. Monopoly isn't broken; it's a shitty game by design.
- cercatrova 10y agoYeah exactly, the game shows that monopolies naturally emerge from player actions, just as in real life. That was the entire point of the game being created.
- Corence 10y agoThat post doesn't really make sense. Of course if you can get two Monopolies without any other player having a threat you will win. Building shortages are rarely used in serious play. Minus-Celsius is a former tournament Monopoly player and his posts on this thread summarize it better than I could: https://www.reddit.com/r/boardgames/comments/42wze4/how_to_win_at_monopoly_and_lose_all_your_friends/ https://www.reddit.com/r/boardgames/comments/42wze4/how_to_w...
- hprotagonist 10y agoThe author admits as much in reply to Minus-Celsius. He wasn't proposing the master strategy to win against good players, he's laying out an effective way to poison the well so we can stop playing that stupid game every thanksgiving.
- blazespin 10y agoYeah, it's missing my favorite tactic though. Trading expensive mortgage properties for cheap mortgage properties to players with little to no money. Even though you give them a monopoly on a more expensive set they can't do anything because they have no money.. mouhahah.
- justinpombrio 10y agoAlternatively, you could play a well-designed game. There's no shortage. https://www.boardgamegeek.com/browse/boardgame https://www.boardgamegeek.com/browse/boardgame
- rb808 10y ago> Pandemic Legacy is a co-operative campaign game, with an overarching story-arc played through 12-24 sessions, depending on how well your group does at the game. eish - is there a list for something that can be played for kids with short attention spans?
- shagie 10y agoThat depends quite a bit on the kids, their ages, and their attention span... and necessity of theme. A global pandemic is a bit heavy though.
- joshdick 10y agoSure: https://www.boardgamegeek.com/boardgamecategory/1041/childrens-game https://www.boardgamegeek.com/boardgamecategory/1041/childre... Just sort that by rank to get an ordered list of the best children's games.
- ashark 10y agoHow short, and how old are the kids? Very young kids: Animal Upon Animal Older kids, really short attention span: Love Letter Older kids, somewhat less short attention span: Carcassonne, Sushi Go Party (which is a gateway drug to the similarly-played, confusing-sounding-rules-but-actually-easy-in-practice Seven Wonders) [EDIT] if others list suggestions there's a high likelihood that King of Tokyo will be on the list, but I want to preemptively counter that by noting it's a well-regarded, kid-friendly-themed, simple game that I've entirely failed to find any fun in, and can't even fathom how others find fun in it, though I believe them when they claim that they have—I just don't understand. [EDIT EDIT] Point is, watch a Youtube play of it before committing. Actually, probably do that for any of these.
- Symbiote 10y ago
- SamBam 10y agoThe site is hugged to death, so I'll just be that person who makes assumptions based on the headline, and writes comments without reading. Assuming we're talking about the game, my favorite fixes are anything that increase player autonomy, interaction, and decision-making, and decreases randomness. My favorite variations are probably old-hat to many players, but they include allowing completely unregulated deals between players (e.g. loans, swaps, etc.) and allowing all players to bid on every single unowned property that a player lands on (sometimes with some kind of addition such as the landing player getting the right of first refusal at twice the price, or something, but never simply letting them purchase at face-value). The second rule -- putting all landed-on properties on the open market -- really allow people to try out different strategies, whether it's trying to buy everything at the start, no matter the cost, or trying to be more cautious with money.
- stormbrew 10y ago> allowing all players to bid on every single unowned property that a player lands on (sometimes with some kind of addition such as the landing player getting the right of first refusal at twice the price, or something, but never simply letting them purchase at face-value). AFAIK this isn't a variant, this is more or less the actual real rule of the game (or something halfway between). If a player refuses to buy something when they land on it, it's supposed to go up for auction with no minimum bid. No one plays that way, but it's the official rule. https://en.wikibooks.org/wiki/Monopoly/Official_Rules https://en.wikibooks.org/wiki/Monopoly/Official_Rules
- ashark 10y agoI'd never actually played with auctions (had no idea they were in the rules, which I'd learned from friends/relatives and not from reading the rulebook) until I played the video game version for NES (years after it came out), which also happens to be the least-hellish way to play the game that I've experienced, I think because it handles running auctions and the nuts-and-bolts of keeping track of mortgages and crap like that that's so tedious in the real game.
- nickjarboe 10y ago
- ende 10y agoI could only get a cached text version of the link to load, but I'm surprised to see not a single mention of The Landlord's Game. It was the precursor to Monopoly developed by Elizabeth Magie, and intentionally designed to be an unfair and unbalanced game in order to demonstrate certain economic principals. The earliest known version of Monopoly, known as The Landlord's Game, was designed by an American, Elizabeth Magie, and first patented in 1904 but existed as early as 1902. Magie, a follower of Henry George, originally intended The Landlord's Game to illustrate the economic consequences of Ricardo's Law of Economic rent and the Georgist concepts of economic privilege and land value taxation. The game was created to be a "practical demonstration of the present system of land grabbing with all its usual outcomes and consequences". She based the game on the economic principles of Georgism, a system proposed by Henry George, with the object of demonstrating how rents enrich property owners and impoverish tenants. She knew that some people could find it hard to understand why this happened and what might be done about it, and she thought that if Georgist ideas were put into the concrete form of a game, they might be easier to demonstrate. Magie also hoped that when played by children the game would provoke their natural suspicion of unfairness, and that they might carry this awareness into adulthood. * https://en.wikipedia.org/wiki/History_of_the_board_game_Monopoly * https://en.wikipedia.org/wiki/The_Landlord%27s_Game (edits: typos and formatting)
- mjevans 10y agoThe problem is, very few actually play the game by the correct rules. That's what the imgur link in a different part of this discussion is trying to teach. The 'proper rules' that make Monopoly the unfair game it is intended to be.
- ende 10y agoI'm trying to dig up Magie's alternative rules, which were modeled after preferred Georgist policies. I never tried them myself, but I hear they made for a very long, overly balanced game with highly equitable outcomes. Too boring for a game, but much nicer for real life ;) I have a link to them somewhere. I'll post it if I can find it.
- ents 10y agoMirror: http://webcache.googleusercontent.com/search?q=cache:http://www.ludible.nl/how-i-fixed-monopoly/ http://webcache.googleusercontent.com/search?q=cache:http://...
- takingflac 10y agoJust add the hostile take over expansion called Risk. http://www.gilwood.org/riskopoly.htm http://www.gilwood.org/riskopoly.htm
- Pharylon 10y agoA friend of mine once made a "Dungeons and Dragons Monopoly" variant where each character was a D&D class and the spaces were re-named as iconic D&D locations. If a character landed on the same space as another, they'd then get to "fight" (roll two dice and compare numbers) and the winner could steal a property from the other. It turned out to be one of the more fun Monopoly variants I've ever played, as it allowed monopolies to be created easier (fighting to get that third property someone wouldn't trade you) and thus the game progressing faster.
- andrewclunn 10y agoSo you made Talisman?
- interfixus 10y agohttp://existentialcomics.com/comic/159 http://existentialcomics.com/comic/159
- LaikaF 10y agoOur house monoply varient involves a third die. The third die has n+2 sides where n is the number of players. If a one is rolled, everyone takes a bong hit. If the highest number is rolled everyone takes a sip of water. The rest of the numbers are handed out to each person. When the die comes up on their number it's their turn. This isn't as much of an advantage as you'd think it'd be. It's easy to run out of money early, and not go forever later. Also: -Auctions -No free parking -Immunity trading -Three die rolls = jail -Doubles = same player goes again as their turn isn't over
- gingerbread-man 10y agoAm I the only one for whom the link isn't working? I'm getting a 404 error.
- contingencies 10y agoIn 2010 I met a guy who claimed to be the US Monopoly champion at a boardgame meetup in LA. I asked him how there could be a serious championship since the game's rules are so simple and professional players would simply play the statistics. He said the whole game is about convincing people to give you what you want, he was very good at it, and it turned out that his regular profession was lawyer.