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> I could imagine RTS style games or mods where you not only have to scavenge for resources, you also program your bots to do your bidding, like Dwarf Fortress
by cpdt 10y ago
> I could imagine RTS style games or mods where you not only have to scavenge for resources, you also program your bots to do your bidding, like Dwarf Fortress with programmable drones instead of independently-minded Dwarves.
Sounds sort of like Screeps [1]. It's an MMO game where you write scripts in JS to control different robots (so, not logic programming, but still pretty fun with lots of depth). Parts of it are also open source [2].
[1] https://screeps.com/ https://screeps.com/
[2] https://github.com/screeps/screeps https://github.com/screeps/screeps
- rl3 10y agoThe concept underlying Screeps basically amounts to my dream RTS. While I haven't played it yet, the only thing that worries me is the tick rate. The trailer videos all use the history replay feature so as to appear real-time, when in actuality you're talking a simulation tick rate of anywhere from 1hz (private server) to something like 0.25-0.5hz on regular/MMO servers. A normal RTS would probably sim in excess of 25hz, though Supreme Commander sims at 10hz and is perfectly fine. While the idea is fantastic, it kind of sounds like it's a bit similar to watching paint dry in practice. (Please correct me if I'm wrong; going off of Steam reviews alone here.)
- SomeHacker44 10y agoScreeps is a lot of fun. (I've published my whole code on GitHub when I retired after about four months.) The tick rate on the main server is more than adequate. You can run your own server locally to test things at a faster tick rate.