5 ms·
Exactly, for top down rts games, 3d offers nothing but increased hardware demands. It's not as if you have anything to gain by zooming in on a unit or rotate a
by gribbly 10y ago
Exactly, for top down rts games, 3d offers nothing but increased hardware demands.
It's not as if you have anything to gain by zooming in on a unit or rotate around it, pre-rendered graphics will look better and have less hardware demands.
- debaserab2 10y agoThe main problem with 2d sprites is animation. 2d sprites will never compare to 3d animation in terms of what an object can visually communicate to a player about what is happening in a game. In full 3d, animation can tell a player a lot about what is happening on the battle field, such as where the bounding boxes actually are near a unit, what the actual angle is they are using to target a unit, or how a unit is physically affected by different buffs/debuffs. Although I find well made 2d games to be remarkable for their own reasons, I don't there is a legitimate argument as to which provides the superior gameplay.
- TeMPOraL 10y agoFor me 2D graphics do look better (especially SC1 vs. SC2) because of the art style. When you go from hand-drawn sprites to 3D models, you always lose quality, because there's more computation to be done than any hardware could reasonably perform in real-time. Some games try to hide it by altering their art style, e.g. by making more cartoony-looking units. Warcraft 3 did that, and SC2 seems to have inherited it. Which for me was huge negative - the general atmosphere of SC1 was dark and serious; SC2 feels lightweight and more like a comedy at times.
- spicytunacone 10y ago>I don't there is a legitimate argument as to which provides the superior gameplay. I think you're conflating graphics and gameplay too much here; different games need to communicate different things. If anything, well made 2D games, because of their economy of expression, possess superior legibility once you learn to read the sprites.
- debaserab2 10y agoLegibility? Yes, more recognizable. Definitely cannot communicate as many different things about what is going on in the game though.
- fuckthis 10y ago>what an object can visually communicate to a player about what is happening in a game. And yet somehow with superior visual fidelity, Andromeda looks worse than Mass Effect 1. 'Better' animation technology not always the answer.
- NTripleOne 10y agoDeveloper incompetency has nothing to do with 2d vs 3d animation.