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1) It's far more of a pain on the web, which unlike Android wasn't designed to easily deal with this issue from the get-go. 2) Having different resolution rend
by martythemaniak 16y ago
1) It's far more of a pain on the web, which unlike Android wasn't designed to easily deal with this issue from the get-go.
2) Having different resolution renderings of 3D images or tile/patterned images is not a problem. Think of Bejeweled on the iPhone (it is a stylish app that uses a bg image as per your example) - minor cutoffs (ie showing more sky) and different resolutions would not be a big issue.
Given the new iPhone 4G (2x the resolution) and the iPad (different resolution and different screen size) these are issues iPlatform developers face too, and they'll get around them the same way.