2 ms·
I dabbled with SC bots back in late 90's and early 2000's. The game isn't very open-ended. The "board", so-to-speak, is constrained by trade-offs such as resour
by nurettin 10y ago
I dabbled with SC bots back in late 90's and early 2000's. The game isn't very open-ended. The "board", so-to-speak, is constrained by trade-offs such as resource gathering, "unit tiers", "unit counters", "current meta" and map designs that reduce the number of things you can do at any given minute.
So much so that I think the 300-400 APM we see consistently being pumped out by the top players isn't the human limit, it's the actual game limit. In which case I would consider the game solved.