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That's funny. The last time I played (probably about '05-'06) Terrans were the only ones I could consistently defeat (using the Protoss and carrier rushes). Tha
by Chathamization 10y ago
That's funny. The last time I played (probably about '05-'06) Terrans were the only ones I could consistently defeat (using the Protoss and carrier rushes). That's because at the time they tended to make mass siege tank and vulture armies (which are slow, and have no anti-air ability). My opponents were considerably more experienced with the game (I hadn't played in some years, and tactics had changed considerably), and I'd get slaughtered in most matches that weren't Protoss vs. Terran (never found a great strategy for any of the others). Still, it was interesting to find that you could still use unconventional strategies to win.
Personally, I think Starcraft (like many games) is the most fun and interesting when you get together a bunch of inexperienced players. People aren't just trying to implement the same cookie cutter strategies, they're experimenting with the game and trying out different strategies.
- partycoder 10y agoThat's why I also mentioned turret in the mix. Skilled usage of goliaths with missile upgrade can counter carriers. Carrier is the last unit in the tech tree, it's hard to call it a rush. Terrans can find about your carriers using comsat scans, especially because in Starcraft 1 comsats can only scan.
- Chathamization 10y agoYeah, a good player could stop it with proper scouting. Against average players I've had a lot of success, though - once they find your main base, they focus tanks and vultures on it and stop scouting other areas. They almost never seem interested in scouting other areas. If you build up carriers in secret on a side base, they don't realize what's coming, and by the time they finish off your main base you have a sizeable fleet. Of course they'll try to rush your expansion and pump out goliaths and turrets, but by that time it's usually too late. Even a handful of turrets and goliaths aren't going to give 8-10 fully upgraded carriers much trouble, and their turrets and goliaths are going to have simply too much space to cover (all of the production at the original base, but all the minerals coming from expansions). With a bit of skill and using the terrain to your advantage, it's pretty easy to pick them apart. At least, that's what worked for me. I guess everyone needs to find a strategy that suites them. If you find Terrans to be the best race, play as Terrans.